
Here are some tips while palying World of Warcraft!!!
Human Truism
Here are a few thoughts to consider when playing as Allience:
- Human have the unique ability to put more than one Peasant on a structure that’s being built. The lengthly construction time for a Town Hall can be expidited by putting four Peasants on it at once. Of course, you will incur an extra gold and lumber cost when you employ this technique.
- Call to Arms is a great way to quickly increase the defensive ability of your base. If the enemy attacks an undefended base, using this ability (in the Town Hall) instantly gives you Militia fighters that can hold off the enemy long enough for your main force to save the day.
- The Archmage’s Mass Teleport ability is an excellent way to instantly drop an attack force right in the middle of an enemy’s base. The only difficulty with this tactic is that you must have a ground unit in the area where you want to teleport. If you use the Sorceress’ Invisibility, you can run a cloaked unit into the enemy’s base, and them cast Mass Teleport-instant surprise attack!!
- To set a quick defensive perimeter, form two groups of four Peasents and them work together at building Guards Towers. Assuming the resources are avaialable for this, a strong defensive perimeter of Guard Towers can be construted quickly in this way.
- Steam Tanks destroy enemy structures with great efficiency, so use them in groups of three or four as a secondary attack wave behind your melee units.
Undead Truism
Here are a few thoughts to consider when playing as the Scourge:
- Remember that Critter carcasses can also be used by your Necromancers for Raise Dead. One Critter body gives a Necromancer two Skeleton Warriors.
- Use Meat Wagons to carry bodies to the battlefield for your Necromancers. This supplies them with a load of carcasses to raise into Skeleton Warriors.
- In battle, keep the Necromancers safe behind the front lines and place Raise Dead on Autocast. This ensures that plenty of Skeleton Warriors will join your case as the battle proceeds.
- The Undead’s ability to Haunt remote Gold Mines without having to build a primary building nearby gives them a distinct advantage when it comes to harvesting this precious resource. When moving around a map to capture Gold Mines, take an Acolyte along with your attack group so that they can summon Haunt Gold Mine after the Creeps or enemies have been destroyed.
- Because Undead structures are summoned, and not built, you can save plenty of resources (and food) by creating only as many Acolytes as are needed to collect gold. Technically, you need just one Acolyte an entire base!!
- The Death Knight’s Unholy Aura is important to the succes of the Undead. Like the Orc’s Endurance Aura, Unholy Aura also increase movement speed, but the real bonus comes in hit point regeneration. At level 3, hit points regenerate at a rate of 150%, which means less money spent on replacement units.
ORC Truism
Here are a few thoughts to consider when playing as the Horde:
- It’s possible to use Orc Burrows as an offensives weapon. Because the Peons that build them can immediately enter the Burrows and attack the enemy, these structures are often constructed in or near enemy base!
- Intersperse Orc Burrows around your base. When the enemy attacks, have your Peons immediately get inside the Burrows both to protect themselves and also to defend the base. Once laden with Peons, Burrows are very effective at defense.
- When attacking an enemy base, the Far Seer’s Earthquake is a very powerful spell that can destroy their food supply in one fell swoop. Use it to level food-producing structures, rendering your foe unable to build new units!
- The Far Seer’s Chain Lightning is an excellent weapon to use on Wisp, Peons, Peasants, and Acolytes. When upgraded to level 3, one cast of Chain Lightning can simultaneously fry four on fives of these units!
- Always take advantage of Auras, such as the Tauren Chieftain’s Endurance Aura, which increases both the movement speed and the attack punch of Orc units.
- Use the Spiked Barricades upgrades. They are like a Thorns Aura for the Orc buildings-when the enemy hits them, the attacker takes damage, too!
- Always research the Pillage upgrade, because even if Orcs have depleted their resources, they can always attack an enemy building to increase their haul. This comes in handy when you’re short on funds in a tight game and need just a small amount of gold or lumber to build an important unit or structure (like reviving a slain Hero). By attacking an enemy building, you may be able to recover the necessary resources you need.
Night ELF Truims
Here are a few thoughts to consider when playing as the Sentinels:
- Use the mobility of the Ancients, such as the Tree of Life, the Ancient Protector, the Ancient of Lore, and the Ancient of War, to relocate your base whenever necessary. The end result of this is a considerable saving in resources because it eliminates the need to rebuild key structures.
- Whenever you base is undefended and the enemy attacks, uproot your Ancients to fight your foes off until reinforcements arrive.
- Every Moon Well can replenish both Health an Mana. This ability, however, is by default turned off. We recommend turning the Autocast feature on so that your units will always be healed whenever they are near a Moon Well. This is very important when actively defending your base-the extra Health and Mana received from Moon Wells can certainly turn the tide of battle.